Introducing our 2nd panellist for our Gaming legends Panel
Graeme started writing music on the Commodore 64 back in the 1980s and after progressing to the Amiga and then synths and samplers, started working professionally in the games industry in 1994 at Rare and over time would work at Free Radical Design Crytek UK, Dambuster Studios, Crash Lab and Lockwood Publishing where he is today.
Games include Goldeneye, Killer Instinct, Timesplitters Series, Perfect Dark, Jet Force Gemini, Blast Corps, Donkey Kong Land and Second Sight. More recently he has worked on Ryse: Son of Rome, Homefront: The Revolution & Dead Island 2
He has worked on many platforms (18ish) throughout his career but has an undying love for the C64's SID chip and the Golden Age of arcade games.
Graeme joins Ross Tregenza on our legends panel.